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NPC - Additional Factors
   
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NPC - Additional Factors
Written by Luke   
Thursday, 08 October 2009 17:54

A thought occurs that I want to make a note of. In our discussions thus far, we've considered some factors that may help players become attached to NPCs, such as body language, dialogue, and how they are used in gameplay. But what about elements that have nothing to do with the NPC? What about things like environments, for example? Am I more likely to become emotionally attached to an NPC if I am interacting with them in a forest as opposed to an empty white room?

Also - Another book: http://www.amazon.co.uk/gp/product/1592003532/ref=sib_rdr_dp

Luke

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