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Brainwave
   
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Brainwave
Written by Luke   
Sunday, 15 November 2009 16:26

One of the issues brought up with messers Brian & Phil when we gave out pitch presentation was the issue of scenario ordering ie. Which character scenario do we give the players first? The worry was that players would just vote for whoever they last played as, a condition we playfully refer to as X-Factor syndrome.

So I have just had an idea. How about we let the player choose? Imagine this: we have a central hub with 5 NPCs lined up along a wall/sat around a table/whatever. You can go up to any NPC and he or she will give you a brief introduction. So the love interest may say "Hello, my name is Laura. I think you are uber-sexy, would you like to come to my house where we can get to know each other more intimately?". Whereas the gameplay orientated "Tank" character might say "'sup. They call me Captain Death. Let's go smash some dragons with a spade".

This would allow us to find what type of NPC had the most initial appeal for each personality type. The player would then play through all 5 scenarios in whatever order they choose and then fill out our questionnaire, which would tell us which character has more lasting appeal for their personality type.

Discuss.

Luke

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