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Words words words
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Words words words
Written by Luke   
Sunday, 07 February 2010 14:02

Right, update from the last time I blogged, which I believe to have been at the end of the cretaceous period. My duty over the winter holiday was to create out 'Marketplace Hub' level, something I completed with a good amount of detail and I was very happy with the result. That is until unexplainable problems stopped us being able to load the module, and when we finally fixed that some buildings when placed in certain positions on the map decided that their blocking volumes should be three times the size of normal, causing pathing issues.

Still, with a few prop deletions and some moving about of houses, we managed to get it working. Rich is now looking at 'Idle' NPC behaviour scripting whilst I took up the challenge of writing dialogue for Lauren, our 'Personal Narrative' character.

At today's meeting I will be showing this to the rest of the team, as we are all collaborating the tasks we have done, whether that be dialogue, scripting, whatever. It's always a strangely nervous thing, showing your team your creative...works. Whilst in my head all this dialogue sounded good, to someone else it might be rubbish. We'll see.

One worry I'm having is that we pretty much decided as a team not to have recorded voice acting for various reasons. Namely that of the testers recognizing the voices of whoever we got to do it. This is all well and good, but I think Lauren will need a VA. In the short amount of time the player will be spending with her, I don't think we're going to be able to get the right level of emotional delivery from text and animations alone.


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