Warning: session_start() [function.session-start]: Cannot send session cookie - headers already sent by (output started at /var/sites/s/saturn-design.co.uk/public_html/index.php:44) in /var/sites/s/saturn-design.co.uk/public_html/libraries/joomla/session/session.php on line 423

Warning: session_start() [function.session-start]: Cannot send session cache limiter - headers already sent (output started at /var/sites/s/saturn-design.co.uk/public_html/index.php:44) in /var/sites/s/saturn-design.co.uk/public_html/libraries/joomla/session/session.php on line 423

Warning: Cannot modify header information - headers already sent by (output started at /var/sites/s/saturn-design.co.uk/public_html/index.php:44) in /var/sites/s/saturn-design.co.uk/public_html/libraries/joomla/session/session.php on line 426
Small scale testing
Home Blogs Richard Allsop Small scale testing


Small scale testing
Written by Richard   
Sunday, 07 February 2010 11:35

After identifying that we needed to have NPC's "using" the market place in a normal manner, it was my task to figure out how. I have a test map with two NPC's performing actions we will be using in our market place. One of the NPC's is a "shopper" NPC and wanders between waypoints marked "WP_Shop" on a variable controlled frequency basis. The other NPC in the level is a child who is set to "observer." This child walks between several "WP_Observe" waypoints and proceeds to look at a "WP_POI" when he is at said waypoints.

Both of these functionalities are now in the implementation stage in the final artefact. This is a rathe lengthy process as there are a multitude of NPC's in the market place and waypoints need added everywhere. Another interesting feature of the "observer" variable set is the "talkfreq" variable. This integer allows the control of how often this NPC will stop and converse with other NPC's in the area. The funcionality of this isn't fully explained on the vault site and I am having trouble at present getting two NPC's to "fake" a conversation, but progress is being made.

Several other script funcitons are being tested at the moment. These include perception based scripts. These scripts run when the player character enters the perception radius of an NPC. I am currently working with these to further the funnelling process in the market place section of our artefact.

Comments (0)
Only registered users can write comments!